Dungeon Generator.
Dungeon Generator
This is a project I had been wanting for a while for my own personal usage and I figured it would be a good opportunity to get more familiar with unreal.
Basically ‘Tiles’ are premade using unreal primatives. Each tile is built off the main master tile which has walls, exits, and arrows to indicate which direction it’s facing.
A blueprint tool was created so that each tile would be added procedurally to an existing open tile that has already been placed starting with the first room. Each new tile is randomly chosen from a list of created tiles and checks to determine if it’s placed in a valid location.
At the end all walls are patched and game assets can be spawned in.
I’m still working on it and the plan is to have it be a tool rather then a one off blueprint so that users can get more granularity out of it and actually build dungeons themselves if they want to.